Showing posts with label war. Show all posts
Showing posts with label war. Show all posts

Wednesday, July 29, 2020

Bring the Miniatures

Hello Gamers,
It is time again for the Micro RPG weekly update. This week we have one new game for you and a new edition of a popular print and play. 

Bring the Miniatures!

Ever since I released the very first Micro Chapbook scenario, people have inquired about being able to play the game with miniatures. Well, I finally have the solution for you!
Still completely soloable, Micro Chapbook TACTICS is a set of add-on rules to make your game more immersive. IT provides guidelines on how to transfer your game from the graph paper to the play mat with miniatures. Move your hero and their companions around the dungeon. Get the tactical advantage on the monsters. Slay the day! 
From the description:
Micro Chapbook Tactics is a set of add-on rules for the Micro Chapbook RPG system. While the basic system is designed for simplicity, quickness of play, and ease of entry, some players might desire more from their solo RPG. 
These tactical rules enhance the combat experience already present in the game by introducing a map-based tactical system that utilizes miniatures. Much of combat works the same as before, but now with the addition of movement and character placement. 
This book will touch on the concepts of tactical miniatures combat and how to best integrate it into your game! This includes concepts for movement, ranged combat, line of sight, facing multiple enemies, etc. 
Finally, the end of the book contains a new stand-alone game mode called Kolobard's Arena.
Pick up this new book for only $1.99 on DriveThru. Print soon to come to Amazon.

Take to the High Seas!

An updated version of Blood & Gold: Naval Warfare in the Age of Piracy, is now available to download! This new version includes rules clarifications as well as a few new rules to add some more excitement and tension to the game. New rules include:
  • Sea Attrition: If you are out at sea too long, your crew might starve!
  • Sea Rats: Most pirates are Sea Rats. They long to be on the ocean. Being on land too long makes them uneasy. Thus, the longer they remain on land, the more difficult it might become for them!
Additionally, a new JPG of the map will come with the download, allowing you to print a larger version of the board along with an extra PDF giving tips for printing the game and building it.
All of this comes in conjunction with the new PHYSICAL EDITION of the board game! That's right! You can get a physical boxed edition of the game now from The Game Crafter for $24.99. 
If you haven't tried the game yet, give it a spin for FREE (or for a small donation) with the print and play version. Get it on Drive Thru today! And those of you who already own it automatically can head to the site and download the new version!
This SOLO GAME is perfect for anyone stuck at home who doesn't have people to play games with in their household. 


Hope in Things to Come

Well, that is all the new announcements for this week, but as we head into next week, I think there is something exciting coming your way. Something that many of you have inquired about. 
With this pandemic still running will all over the world, so many of us remain stuck at home. For some of us even, like myself, someone in our home might have the virus thus distancing us more and more from that social connection. We might even be confined to one room and feeling trapped.
But there is always hope! 
Next week I have a new project coming that is extremely meaningful to me in this time of isolation--something that will hopefully help you get your social gaming fix if you need it. AND IT WILL BE FREE.
Happy Wednesday to you all and stay healthy and sane out there! 
Thanks!
Noah

Wednesday, June 24, 2020

Go Camping This 4th of July

Happy Wednesday, Gamers,

It is time once again for the weekly update from Micro RPG. This week's games include a new adventure for Micro Chapbook RPG and something special (and a bit weird) in honor of the 4th of July here in America.


Go Camping This 4th of July

Nothing quite says summer like a good old camping trip. Many of us love camping and hiking. I know I do. Nothing helps my creativity and motivation like being out in nature. However, any good camping trip can be ruined by a sword-wielding maniac.

Today I am happy to announce the first Deluxe Adventure Module for Micro Chapbook RPG. It is a summer themed adventure for one player that takes heavy inspirations from some of my favorite horror flicks. Before becoming a full time game designer, I was actually a publicist and journalist for the horror community. I have a great love for all things horror, especially "theme" horror movies like summer camp. 

Midnight on Black Lake makes nods to many of these films I've so loved. 

The small and remote town of Black Peak is in an uproar over a recent string of disappearances. Recently, a group of the town’s youth headed up the mountain towards an area called Black Lake on a dare. Unfortunately, the group never returned. Having recently arrived in town yourself, the town Lord and other town members are desperate to get your help to find out what happened to the missing youths, and to discover the dark secret of Black Lake.

This new Deluxe Book only costs 99 cents! I really loved working on this one, so expect more adventures in the future. 

 


Take to the Roads . . . During the American Revolution?

I often love weird and strange themes in games. This new game is no different. 

This week's FREEBIE is Road Patriots, an alternate history, steampunk skirmish wargame set during the American Revolution.

Players will build steam cars to battle on the field alongside militia and military in this miniatures game! 

Mount a cannon on your car, or simply fire muskets from the cab. It's up to you. 

This game is FREE to download in honor of the 4th (or you can make a small donation to support more free games).


That's all for this week. I will be spending the rest of the month relaxing at home with some historical American Rev wargames and celebrating the 4th with friends and family. So, no new games next week. Please enjoy the many FREE ones I already have up online. Stay happy. Stay safe. Game on.

-Noah

Wednesday, June 17, 2020

Don't Be BOARD at Home . . . Make it an Adventure!

Hello Friends and Gamers,

It is time once again for the Micro RPG weekly update! Summer is upon us and for some reason that puts me in the mood for games! I had many a happy summer day spent in the cool air-conditioned living room of my childhood home or on vacation visiting grandma's house crowded around a board game with my two brothers. We played anything we could get our hands on from Chess, to Checkers, to Monopoly, to Clue, and even the old 1993 Jurassic Park Game. Nothing quite says "summer time" to me like a board game. 

That's why, this week, I'm thrilled to bring you a fully fledged print and play board game!


Don't Be BOARD at Home . . . Make it an Adventure!

I am happy to announce a large project I've been working on. The Micro Chapbook RPG Board Game! Taking the basics of the system you all know and love and distilling it into a board game, I've created a compact adventure for 1-4 players. Travel an open world map. Explore the wilderness. Visit towns. Delve into dungeons. But it's more than that. It is also a fully compatible game supplement if you want to combine your other Micro Chapbook RPG products with it! You can also expect new gamebooks, campaigns, and adventures set in the region depicted here on the game map! Pick up this print and play version today for only $2.99. A fully printed retail version with game pieces will also be available for order down the road--depending on the interest and success of this version.

Included in the print and play version is:

  • A two-section square board game. The World Map and the Dungeon Map.
  • A Deck of Character Portraits.
  • A Deck of Quest Cards.
  • A Deck of Location Cards.
  • A Deck of Spell Cards.
  • Damage Cards
  • Character Sheets
  • Game Instructions
  • Build Tips
The physical version, if printed, will also include 8 quest markers, dice, and character portrait standees. If you want to see an official version in print, make sure to drop me a line on the Micro RPG Facebook page or the Micro RPG Players group page.


Weekly Freebie!

Now, it wouldn't be a weekly update without a new FREE game! My current goal is to have one inexpensive paid game and one free game (at least) every week. It matters to me that those who love the gaming hobby, but may not have disposable means for said hobby, have access to cheap and free products! I find it is especially important right now when many of us have less money coming in but are looking for breaks from the craziness around us. Sometimes, sitting down to a simple game can be the best relaxation and therapy a body needs!  

This week I'm bringing you the 3rd entry in the Micro Chapbook Wargame series. This time, I bring you Crusader Vs. Skeleton! 

A necromancer has raised a great Skeleton Army. The righteous army of the crusaders are determined to thwart this unholy evil. Who will win?

Crusader Vs Skeleton is a Micro Chapbook Wargame--an ultra-light miniatures skirmish game that fits in a single folded chapbook. Simply print off the two rules pages back-to-back, fold in half, and you have a completely playable Micro Chapbook Wargame. 

These rules are specially designed for solo play but may also be used as quick and simple rules for a one on one miniatures game. Combine with other Micro Chapbook Wargames for extra options!  

This file includes both the full-color and printer-friendly versions.

Pick this up for FREE (or for a small donation) on DriveThru and Wargame Vault!


Upcoming Hints

It is summertime, so expect some coooool summer games to be heading your way. Some things you might see in the works include.

  • A Dinosaur Themed Roll and Write
  • A Shark Themed Roll and Write
  • A Summer Camp Themed Game
  • A 4th of July Themed Adventure Module
  • A Medival Low-Magic Game
  • The Previously Announced Super Hero Micro Chapbook RPG
  • And MORE! 

That's all for this week, friends! Keep cool! Stay safe. Be kind to one another! Have fun! 

-Noah


Tuesday, December 3, 2019

NEW GAME: Charge Stations!


Hello, gamers. I recently asked what some of you would like to see coming out from MicroRPG. A few asked for a sci-fi roll+write. So, here it is! Charge Stations!

"Commander’s Log - Solardate 11.12.30
Due to an unforeseen systems malfunction, while passing through an anomaly, our warp drive has lost all power. Additionally, it has managed to power down all of our weapons systems onboard the U.S.S. Frontiersman. Usually, such a malfunction would be little more than a minor setback. It may even prove a useful piece of scientific and engineering research as the crew works on solving the problem and figuring out why the anomaly effects out ship in the first place.

However, things seem a bit more dire for us at the moment. The anomaly was right on the outer reaches of Kornathian space and we’ve been set adrift near one of their war parties. They have no desire to stop and discuss the situation or work out terms of peaceful negotiation. Instead, they have opened fire upon us.

I, as the commanding officer of this ship, can not simply let this be. I have men and women aboard I need to protect. As such, we will continue to work on fixing the warp drive and powering up our weapons, all the while we will fight off these unwanted attacks. It seems our choices are either to get the warp drive back up and running, so we can light jump out of here, or defeat the capital ship that is leading the war party against us."


Charge Stations! is a science fiction roll+write game where a single player takes command of the U.S.S. Frontiersman. It is up to the player to repair the ship all while fighting off incoming attacks. This is done by rolling handfuls of six-sided dice (D6s) which represent the ship’s crew members and assigning them to various tasks around the ship. All you need to play is a pencil, some dice, and this book.

Thursday, November 7, 2019

Northern Voyage: Strategic Warfare During the Viking Age


Hello again, gamers! My apologies for how quiet things have been lately, but I ended up in the hospital over the weekend and didn't get a whole lot of work done. Thankfully, I'm on the mend and have had energy to work on an older game design I had filed away for a rainy day. 

It's been a while since I released a Wargame, so what better time than now?

You are a Jarl in charge of a Viking Voyage into the Northern Territories. Your goal? To seek fame and fortune in the eyes of your people and your Gods. To do this? Conquer all of the northern towns and fortresses.

Northern Voyage is the 2nd game in the “Point Ops” Wargame series. The first game in the series was Blood & Gold, a pirate-themed wargame. Northern Voyage takes the war to the ancient world of the Vikings.

Additionally, this game streamlines many of the rules, the flow of gameplay, and the components. This is to make it so the game can easily fit onto a single printed page while also making it friendly to newer solo wargamers. You also only need 1 six-sided die for these newer rules (rather than the previous 6+ dice), thus making the game easier to travel with.

Thursday, August 22, 2019

Blood & Gold: Naval Warfare in the Age of Piracy (FREE)

Hello again, gaming friends! Recently I was digging through some old game files and designs I'd never gotten around to finishing or publishing. I stumbled upon this one, which had been a favorite of mine at the time I was working on it. So, today, I bring you my latest print and play wargame creation:

Blood & Gold: Naval Warfare in the Age of Piracy

Take control of your very own pirate ship in this abstract simulation of naval warfare during the age of piracy and high adventure. Pillage towns and forts. Destroy rival pirate ships. Evade the Royal Navy. Survive harsh tropical storms. Escape with the gold.

Blood & Gold is an abstract solitare naval wargame set during the age of piracy. It uses a “point-to-point” map system as its main form of gameplay. You also have a list of 6 statistics that measure your pirate crew and ship. Finally, at the bottom of your map, you get a couple of useful tables for wind and sea rolls as well as damage tracks for enemy pirate ships and Royal Navy ships. (NOTE: This is the Print and Play version of the game. I had originally intended this to be a Game Crafter title, but had never gotten it off the ground.)