Showing posts with label Naval. Show all posts
Showing posts with label Naval. Show all posts

Wednesday, July 29, 2020

Bring the Miniatures

Hello Gamers,
It is time again for the Micro RPG weekly update. This week we have one new game for you and a new edition of a popular print and play. 

Bring the Miniatures!

Ever since I released the very first Micro Chapbook scenario, people have inquired about being able to play the game with miniatures. Well, I finally have the solution for you!
Still completely soloable, Micro Chapbook TACTICS is a set of add-on rules to make your game more immersive. IT provides guidelines on how to transfer your game from the graph paper to the play mat with miniatures. Move your hero and their companions around the dungeon. Get the tactical advantage on the monsters. Slay the day! 
From the description:
Micro Chapbook Tactics is a set of add-on rules for the Micro Chapbook RPG system. While the basic system is designed for simplicity, quickness of play, and ease of entry, some players might desire more from their solo RPG. 
These tactical rules enhance the combat experience already present in the game by introducing a map-based tactical system that utilizes miniatures. Much of combat works the same as before, but now with the addition of movement and character placement. 
This book will touch on the concepts of tactical miniatures combat and how to best integrate it into your game! This includes concepts for movement, ranged combat, line of sight, facing multiple enemies, etc. 
Finally, the end of the book contains a new stand-alone game mode called Kolobard's Arena.
Pick up this new book for only $1.99 on DriveThru. Print soon to come to Amazon.

Take to the High Seas!

An updated version of Blood & Gold: Naval Warfare in the Age of Piracy, is now available to download! This new version includes rules clarifications as well as a few new rules to add some more excitement and tension to the game. New rules include:
  • Sea Attrition: If you are out at sea too long, your crew might starve!
  • Sea Rats: Most pirates are Sea Rats. They long to be on the ocean. Being on land too long makes them uneasy. Thus, the longer they remain on land, the more difficult it might become for them!
Additionally, a new JPG of the map will come with the download, allowing you to print a larger version of the board along with an extra PDF giving tips for printing the game and building it.
All of this comes in conjunction with the new PHYSICAL EDITION of the board game! That's right! You can get a physical boxed edition of the game now from The Game Crafter for $24.99. 
If you haven't tried the game yet, give it a spin for FREE (or for a small donation) with the print and play version. Get it on Drive Thru today! And those of you who already own it automatically can head to the site and download the new version!
This SOLO GAME is perfect for anyone stuck at home who doesn't have people to play games with in their household. 


Hope in Things to Come

Well, that is all the new announcements for this week, but as we head into next week, I think there is something exciting coming your way. Something that many of you have inquired about. 
With this pandemic still running will all over the world, so many of us remain stuck at home. For some of us even, like myself, someone in our home might have the virus thus distancing us more and more from that social connection. We might even be confined to one room and feeling trapped.
But there is always hope! 
Next week I have a new project coming that is extremely meaningful to me in this time of isolation--something that will hopefully help you get your social gaming fix if you need it. AND IT WILL BE FREE.
Happy Wednesday to you all and stay healthy and sane out there! 
Thanks!
Noah

Thursday, July 16, 2020

Christmas in July Sale! And Dinosaurs!

Hello Gamers! 

I hope you are all doing well right now during this crazy year we are having. I know I feel like I could use a break right now from everything. What better way to escape than with a roleplaying game? 

It is time for the Micro RPG weekly update, friends! 


DINOSAUR VALLEY AWAIT YOU!

I am so excited to announce the release of my LARGEST gamebook yet! At 150 pages of dinosaur action, Death in Dino Valley is the most jam-packed deluxe core rulebook ever from Micro RPG! With all color images and all-new rules for dino companions, crafting, and more--you'll get hours of fun from this full-length core rule book/campaign book.

Death in Dino Valley is an ultra-simple roleplaying game using the increasingly popular Micro Chapbook RPG system. It is designed specifically for solo play but can be also played with a traditional GM if you so wish. The Micro Chapbook RPG Deluxe Game Master's Guide offers extra options for players wishing to take this route. 

The main game focuses on solitaire gameplay, starring a single tribe warrior. Your Tribe has recently discovered a new island--the one that is renowned to be the location of Dino Valley. You are dropped off alone on the shores to explore and map out the island. 

The game uses randomly generated game scenarios to make each session a little different. A scenario can be anything from an underground cave to a lush jungle.

This book also includes background on a whole new lush world for the Micro Chapbook RPG System. You may use any character from any other system core rulebook (even including cowboys, vampire hunters, and more), but this universe is focused on a fantastical prehistoric setting of cavemen and barbarians.  

Step into a lost world of many dangers. Explore deep jungles. Delve into caves and temples. Escape hungry dinosaurs. Forage for food, resources, and tools. Even take a dino as a pet.

Additionally, this game provides an open world for exploration. You will be able to craft new items from resources found.

The universe for this game is brutal, unforgiving, and dark. It takes notes from such classics as Dungeon Quest and Deathtrap Dungeon. Expect to die and die often.

Get it now for $2.99! 


Christmas in July SALE!

That's right, folks! It is that time of year. DriveThru RPG is having their Christmas in July Sale! That means you can get all my older gamebooks for a discounted price right now! Not to mention the plethora of items that are already FREE to download. A good place to start? The Micro Chapbook RPG core set! That includes the Deluxe Core RulebookThe Deluxe Game Master's Guide, and the Deluxe Scenario Collection for less than 5 dollars combined. If you like those, then check out our MAIN PAGE for all the discounts and freebies.

Micro Chapbook RPG Deluxe Core RulebookMicro Chapbook RPG Deluxe Game Master's GuideMicro Chapbook RPG Deluxe Scenario Collection 1

And if that doesn't get you in the holiday mood, check out the many FREE holiday themed games we have including: Christmas Cafe: The Roll and Write, One Page Apocalypse Christmas FalloutMerry Murder Elves, and Christmas Cop Nights.

Christmas CafeOne Page Apocalypse: Volume 1: Christmas FalloutMerry Murder ElvesChristmas Cop Nights (CBRPG)


Weekly Freebie!

And now for this week's NEW free game! If you or your kids like anime OR you like naval games, this is for you!

This new print and play card game is a super simple naval wargame where all the commanders are anime characters! 

Welcome to Fleet Academy, Cadets--the only place where the most prestigious ladies from the world learn the fine art of naval warfare and become the great commanders of the future. During your studies here, you will engage in live naval conflicts with your fellow students. The winner will be crowned the top of their class. 

In Fleet Academy, players take on the roles of anime girl commanders learning to pilot warships. 

GOAL: To sink the other player’s ship.

COMPONENTS: 25 Ocean Cards, 6 Commander Cards, 2 Ship Cards, 3 Equipment Cards, 

WHAT YOU NEED: 2 Ship Markers, 6 Stat Trackers (buttons, cubes, etc.), 2 Dice.

Pick it up for FREE or for a donation if you want to keep supporting free games.


That's all for this week, friends! Thank you to all of you for your constant support and I hope I can consistently give you something new to keep you occupied during these times! 

Noah

Thursday, November 7, 2019

Northern Voyage: Strategic Warfare During the Viking Age


Hello again, gamers! My apologies for how quiet things have been lately, but I ended up in the hospital over the weekend and didn't get a whole lot of work done. Thankfully, I'm on the mend and have had energy to work on an older game design I had filed away for a rainy day. 

It's been a while since I released a Wargame, so what better time than now?

You are a Jarl in charge of a Viking Voyage into the Northern Territories. Your goal? To seek fame and fortune in the eyes of your people and your Gods. To do this? Conquer all of the northern towns and fortresses.

Northern Voyage is the 2nd game in the “Point Ops” Wargame series. The first game in the series was Blood & Gold, a pirate-themed wargame. Northern Voyage takes the war to the ancient world of the Vikings.

Additionally, this game streamlines many of the rules, the flow of gameplay, and the components. This is to make it so the game can easily fit onto a single printed page while also making it friendly to newer solo wargamers. You also only need 1 six-sided die for these newer rules (rather than the previous 6+ dice), thus making the game easier to travel with.

Thursday, August 22, 2019

Blood & Gold: Naval Warfare in the Age of Piracy (FREE)

Hello again, gaming friends! Recently I was digging through some old game files and designs I'd never gotten around to finishing or publishing. I stumbled upon this one, which had been a favorite of mine at the time I was working on it. So, today, I bring you my latest print and play wargame creation:

Blood & Gold: Naval Warfare in the Age of Piracy

Take control of your very own pirate ship in this abstract simulation of naval warfare during the age of piracy and high adventure. Pillage towns and forts. Destroy rival pirate ships. Evade the Royal Navy. Survive harsh tropical storms. Escape with the gold.

Blood & Gold is an abstract solitare naval wargame set during the age of piracy. It uses a “point-to-point” map system as its main form of gameplay. You also have a list of 6 statistics that measure your pirate crew and ship. Finally, at the bottom of your map, you get a couple of useful tables for wind and sea rolls as well as damage tracks for enemy pirate ships and Royal Navy ships. (NOTE: This is the Print and Play version of the game. I had originally intended this to be a Game Crafter title, but had never gotten it off the ground.)

Thursday, June 20, 2019

North Channel: Naval Conflict of the American Revolutionary War (Game Release!)

The 4th of July, also known as Independence Day, is quickly approaching here in America. I've been doing a lot of reading about the history of my country, and specifically about the conflicts that led to the founding of the U.S.A. I never realized just how interesting 18th century America was and am quickly seeing how it could become one of my favorite topics for wargaming. Of course, as I look back as elementary school, the only history courses I can even remember being excited about and truly interested in was the American Revolutionary War and the American Civil War. There is something about delving deep into one's own history that has such deep meaning. 

As a result, I decided this year to try my hand at designing my own historical (within reason) print and play war game (with roll-and-write elements, as always). I've always loved naval games, so it only made sense to try and find a conflict that took place on the seas.

The end result is North Channel: Naval Conflict of the American Revolution!

On April 24th, 1778 along The North Channel between Ireland and Scotland --Captain John Paul Jones of the USS Ranger set out to seize and capture a Royal Navy ship just outside the town of  Carrickfergus. That ship was the HMS Drake, captained by George Burden. Jones immediately had the upper hand, in both firepower and maneuverability. The Ranger was built as a warship while the Drake was simply a merchant ship outfitted with 4-pound cannons. Not to mention, Jones had the upper hand in knowledge of the enemy ship, given to him by an area local Lieut. Dobbs. During the ensuing attack, the Ranger inflicted devastating damage to her opponent--killing its captain in the process. The ships fought in close range combat, but never close enough for boarding actions. In the end, Jones succeeded in capturing the Drake and as a result, gained international fame.

North Channel is a simple table-top “postcard” wargame of ship-to-ship combat for two players. One player will take on the role of the American ship the USS Ranger, while the other takes on the role of the HMS Drake. The American player will have the upper hand with higher firepower, a larger crew, and a sturdier hull (as it was historically). The Britsh player will have to be smart (and lucky) in order to outmaneuver their enemy, and not succumb to the USS Ranger.

Will you be able to change history?

Pick up your copy for FREE just in time for the 4th of July from the Wargame Vault. Please feel free to add a small donation to help me keep making games and get better at making them. This offer is only for a limited time. After that, the game will be available for $5.99.  

Also, if you end up liking the game, keep an eye out for the full retail version making its way to The Game Crafter soon.