Thursday, June 20, 2019

North Channel: Naval Conflict of the American Revolutionary War (Game Release!)

The 4th of July, also known as Independence Day, is quickly approaching here in America. I've been doing a lot of reading about the history of my country, and specifically about the conflicts that led to the founding of the U.S.A. I never realized just how interesting 18th century America was and am quickly seeing how it could become one of my favorite topics for wargaming. Of course, as I look back as elementary school, the only history courses I can even remember being excited about and truly interested in was the American Revolutionary War and the American Civil War. There is something about delving deep into one's own history that has such deep meaning. 

As a result, I decided this year to try my hand at designing my own historical (within reason) print and play war game (with roll-and-write elements, as always). I've always loved naval games, so it only made sense to try and find a conflict that took place on the seas.

The end result is North Channel: Naval Conflict of the American Revolution!

On April 24th, 1778 along The North Channel between Ireland and Scotland --Captain John Paul Jones of the USS Ranger set out to seize and capture a Royal Navy ship just outside the town of  Carrickfergus. That ship was the HMS Drake, captained by George Burden. Jones immediately had the upper hand, in both firepower and maneuverability. The Ranger was built as a warship while the Drake was simply a merchant ship outfitted with 4-pound cannons. Not to mention, Jones had the upper hand in knowledge of the enemy ship, given to him by an area local Lieut. Dobbs. During the ensuing attack, the Ranger inflicted devastating damage to her opponent--killing its captain in the process. The ships fought in close range combat, but never close enough for boarding actions. In the end, Jones succeeded in capturing the Drake and as a result, gained international fame.

North Channel is a simple table-top “postcard” wargame of ship-to-ship combat for two players. One player will take on the role of the American ship the USS Ranger, while the other takes on the role of the HMS Drake. The American player will have the upper hand with higher firepower, a larger crew, and a sturdier hull (as it was historically). The Britsh player will have to be smart (and lucky) in order to outmaneuver their enemy, and not succumb to the USS Ranger.

Will you be able to change history?

Pick up your copy for FREE just in time for the 4th of July from the Wargame Vault. Please feel free to add a small donation to help me keep making games and get better at making them. This offer is only for a limited time. After that, the game will be available for $5.99.  

Also, if you end up liking the game, keep an eye out for the full retail version making its way to The Game Crafter soon. 

Sunday, June 16, 2019

Blood & Gold: Sneak Peak

For a while now I've been working on a completely solitaire war game about the age of piracy. I am currently coming upon the final stage and will be receiving a prototype version of the game in the next month or two. This game will be available in a print & play format, just as is most of my games, and also a "deluxe" format with a map, box, and pieces. More info to come.

Tuesday, June 4, 2019

NEW RELEASE: Lanterns on the Dock


My latest print and play game is out now for you to download for free for a limited time. Get it now and please feel free to donate through the Pay What You Want system in order to keep more games coming out!

Lanterns on the Dock is a Roll+Write role-playing game of Horror Investigation set in 1920s New England. You, the detective/investigator, are following the pleas of a dead friend to check out the docks in the town of Innsmouth. It is there you will find the horrors you need to face.

Dear Detective,

If you are receiving this letter, it is because I am dead. Dark forces beyond anything you can imagine have converged upon me and taken my life from me . . . or perhaps something worse.

I have seen horrors beyond what the normal human mind can comprehend. Ocean waves that seem to have a life of their own, men with the face of a fish, and a looming figure over the sea--waiting just beyond some unseen veil to come into our world.

It has taken all of my willpower simply not to go insane.

I’ve been investigating a strange underground society in the seaside town of Innsmouth. They claim to be a society, a social club, but I know for a fact they are a cult--a cult hellbent on bringing doom to our world. This is the very thing I was trying to prevent.

Now . . . it is up to you to stop them once and for all.

I have suspicions that the majority of their activities are taking place at the Innsmouth Docks. I fear that they may be getting close, close to unleashing some sort of dark ritual on our world.

Go to the docks. Pick up where I left off. And pray that God is with you.


A Friend

P.S. For heaven sake, keep those damn lanterns lit!