Tuesday, December 18, 2018

Merry Murder Elves (Solo RPG)

It’s Christmas Eve, but something is terribly wrong. The elves have gone mad with bloodlust, the reindeer are rabid, the gingerbread houses have been burnt to a crisp with the families inside, but Santa still must deliver presents by Christmas morning. 

Can you help Santa and his Wife navigate through his house, workshop, and stables—and kill off the murderous elves and reindeer—in order to reach the sleigh and deliver the presents before Christmas morning?

MERRY CHRISTMAS!

Murder Elves is a Roll+Write Role-Playing Game of Christmas mayhem for a solo player. That means you don’t need a Game Master. This system uses a single D12 for all rolls and is based upon a simplified version of the Micro RPG system created by Noah Patterson for such games as The Dark West, Radio Mystery RPG, and Barbarians of the Gothic Waste. This new system is called the MicroD12 system and it is specifically designed for solo play.

This introductory edition of the game, featuring premade characters and premade maps, will show basic concepts and mechanics that will appear in the future rulebooks and adventures utilizing this system. Future books will include various game genres and settings that have become popular with gamers in recent and past years.

You can pick up this new RPG on DriveThru RPG today for only 99 cents

Thursday, December 6, 2018

Dead Outpost Print and Play Game


Dear Fellow Gamers,

Christmas is fast on it's way! The days are getting darker, the nights longer, and the cold is setting in. Many of us already have snow. So why not bundle up near the fire (or the radiator in my case) and play a fun, quick, and FREE print and play game? My newest roll-and-write game is availalbe now for download from DriveThru RPG.

Dead Outpost is a sequel to my previous game (released at Halloween) Dead Cabin. It is a roll-and-write style role-playing game that is easy and fast to play. It is suitable for up to four players but works best solo.

The Arctic Outpost of Dedalus 6 has been deathly quiet lately. Too quiet. When the research team of the outpost suddenly stumble upon a strange underground bunker under the ice, they know something is seriously wrong. Bodies that are long dead are inside—and they won’t stay down!

Barricading themselves into the outpost building the researchers realize their power has gone down and call for help. Unfortunately, there is a big blizzard on its way and the helicopter won’t be able to get through until morning. 

Will the research team be able to barricade the doors, fight off the zombies, and survive the night? Or is this the end of the expedition for all of them?

You can download it for FREE now from DriveThru RPG. If you like it, please leave a small donation in the Pay What You Want box.

Number of Players: 1 - 4
Time to Play: 15-30 Minutes
Complexity: Low+
Solitaire Sustainability: High
Footprint: Small
Theme: Horror


Tuesday, December 4, 2018

Radio Mystery RPG (Micro RPG V2)

Merry Christmas, Gamers! Today, I am excited to announce the release of the first book in my new Micro RPG line. This book is part of a series of 1940s inspired pulp style games called Radio Waves. It is also the first book to use the revitalized and simplified version of my Micro RPG system.

The new game book is avilable now in digital PDF format on DriveThru RPG for only $1.99 or in paperback print format on Amazon for only $5.99. And, in honor of the Christmas season, this game includes a free holiday themed adventure (called an Episode) in the back of the book.

WHAT IS RADIO MYSTERY RPG?

Radio Mystery RPG is a pen and paper RPG that takes place in the crime-ridden pulpy noir world of radio shows and programs from the 30s and 40s. Ultimately, this game’s theme is centered on the drama and action present in detective and mystery radio shows rather than on gritty realism.

Each campaign (called a SHOW in this game) is split up into “timed” episodes. A cast of police officers, detective, PIs, dames, and femme fatales will come together to create compelling mystery stories in the grimy crime-ridden streets of 1940s America.

The Micro RPG V2 system is specifically designed to create a tense and pulp-esque form of storytelling where anything can happen. A sense of urgency is created by all the players using one deck of cards. When the deck runs out, the “Episode” of the radio show ends—potentially with a cliffhanger. Moreover, Radio Mystery RPG is the first in a series of gamebooks titled “Radio Waves.” Future books in the series will cover other classical radio show genres.

WHAT IS A MICRO RPG (V2)?

Many pen and paper role-playing games on today’s market are known to be very heavy with rules and regulations. Character creation alone can take up to an hour or more for some of these games. Many games even incorporate heavy board game elements such as tactical maps, tokens, and movement. Because of this fact, many would-be gamers shy away from RPGs because of the daunting complexity or rules. Gamers who enjoy RPGs may not have time for complex games.

Well, Radio Mystery RPG—along with other games in the Micro RPG line—focus more on the creative element of storytelling rather than number crunching or lengthy rulebooks.
Moreover, this book is part of the second edition of the Micro RPG (called Version 2 or V2). It takes the simple rules from the previous edition and simplifies them even further, making it so anyone can jump right in and enjoy the game.

In Radio Mystery RPG character creation should take no longer than 5 to 10 minutes for all players. Learning the game system and explaining it to players should be simple and straightforward as well.
The rules in this game act more like guidelines to facilitate good gameplay and storytelling rather than number crunching.

Radio Mystery RPG and other Micro RPGs should facilitate a fast-paced game that is easy to pick up for gamers who are on the go. You could play a half hour session during your lunch break at work, squeeze in a round during the baby’s nap, or even play while you are in the car during a road trip! That is the ease and leisure of The Micro RPG V2 system.

Tuesday, October 30, 2018

Dead Cabin Print and Play Game

Dear Fellow Gamers,


Halloween is tomorrow! Are you looking for some last minute horror gaming for your spooky holiday? Look no further! My second FREE roll and write RPG is out now on DriveThru RPG.


Dead Cabin is a roll and write style role playing game that is easy and fast to play. It is suitable for up to four players but works best solo.

The Tanner family was looking forward to a simple weekend vacation at their timeshare in the mountains. Some time away in a secluded cabin in the woods is just what Howard and Sharon and their two teenage kids, Penny and Drake, need.

However, their trip turns out to be anything but relaxing when a zombie infection breaks out. Soon, the woods are crawling with flesh eaters who are trying to get in.

Too bad the emergency radio is broken.

Can the Tanner family survive the onslaught until help arrives? Or will they become food for the undead before morning?

You can download it for FREE from DriveThru RPG!

Number of Players: 1 - 4
Time to Play: 15-30 Minutes
Complexity: Low+
Solitaire Sustainability: High
Footprint: Small
Theme: Horror


 

Monday, October 22, 2018

After School Curse Club Print and Play Game

Dear Fellow Gamers,

HAPPY HALLOWEEN (again) I am happy to announce the release of my very first print and play roll and write game just in time for the spookiest holiday of the year: After School Curse Club.

I recently learned about Roll and Write games from a very neat Facebook group. I was so interested in the simplicity and small footprint of the games, as well as the many RPG style roll and write games, that I just had to try my hand at making my own.  

After School Curse Club is in the same vein as the role playing roll and writes, but in a modern horror setting. Here is the description:


As an avid member of Ito High School’s After School Curse Club, a group of girls who enjoy getting together to tell ghost stories, you’ve always dreamed of encountering a real Yūrei (A vengeful Japanese spirit). Unfortunately, after participating in a childish game meant to summon spirits, you get your wish. 

Now, trapped in the high school after dark, it’s up to you and your fellow club members to search the school and find six Talismans to stop the blood thirsty Yūrei you summoned from killing you all.  


Number of Players: 1 - 4
Time to Play: 15-30 Minutes
Complexity: Low+
Solitaire Sustainability: High
Footprint: Small
Theme: Fantasy/Horror

 

Friday, October 19, 2018

Monster Wars Micro War Game

Dear Fellow Gamers,

HAPPY HALLOWEEN am happy to announce the release of my second print and play war game just in time for the spookiest holiday of the year: Monster Wars.

After the incredibly warm reception of my last game, Pirate Sails, as well as the donations from many of you toward the game, I decided to try and make another. Since I love Halloween and old classic monster movies, I decided it was fitting to do something in a horror theme.

I don't believe there are many war games out there with this type of theme. At it's core, it truly is a fantasy war game that happens to have all dark races. The system is a slightly simplified and dumbed down version of some fantasy miniatures rules I made for myself and friends a few years back. (One of these days I'll actually write them in a more professional form to give to you guys!)

This is also my first time making any type of game that has asymmetrical armies. Trying to get a good balance is hard work, for sure. Some of the monsters are easier to play than others, but in the end it all comes down to a bit of strategy and a good helping of luck with the dice.

You can download it for FREE from the Wargame Vault.

Number of Players: 2 - 4
Time to Play: 30-45 Minutes
Complexity: Low+
Solitaire Sustainability: Medium
Footprint: Small
Theme: Fantasy/Horror


Wednesday, September 26, 2018

Pirate Sails Micro War Game


Dear Fellow Gamers,

I am happy to announce the release of my own very first FREE print and play war game: Pirate Sails.

I originally began designing this game because I have a brother who is serving a two year service mission for his church. He moves around a lot and doesn't always have a lot of time or space for gaming. As a result, I thought I might try to design a few very small, very light print and play games to send to him that he and his fellow volunteers can play easily without too much cost or time commitment.

I hadn't ever planned on releasing this for general use, but after being a part of the Wargamers group on Facebook, I decided there may be at least a handful of people out there interested in trying it.

Pirate Sails is my first war game design. I made it even before I played any war games myself (not including Axis and Allies and Risk). It is a simplistic record keeping style war game where each player controls 1-4 pirate ships all fighting it out for supremacy.

You can download it for FREE from the Wargame Vault.

Number of Players: 2 - 4
Time to Play: 30-45 Minutes
Complexity: Low
Solitaire Sustainability: Medium
Footprint: Small
Theme: Age of Sail/Age of Piracy


Welcome to Piece of Chit

Hi. My name is N.C. Patterson. Piece of Chit is my personal war gaming blog. I recently joined the war gaming hobby this last year (2018) and have realized that I have finally found my niche. Never before have I enjoyed a hobby as much as war gaming.

I've always loved history and table top gaming, but nothing brings these elements to the table better than war gaming--specifically war gaming from small companies.

On this blog I will share my own thoughts, opinions, and reviews about war games and their related history or themes. I will also be designing and posting my own FREE print and play games.