Dear Fellow Gamers,
Halloween is tomorrow! Are you looking for some last minute horror gaming for your spooky holiday? Look no further! My second FREE roll and write RPG is out now on DriveThru RPG.
Dead Cabin is a roll and write style role playing game that is easy and
fast to play. It is suitable for up to four players but works best solo.
The Tanner family was looking forward to a simple weekend vacation at
their timeshare in the mountains. Some time away in a secluded cabin in
the woods is just what Howard and Sharon and their two teenage kids,
Penny and Drake, need.
However, their trip turns out to be anything but relaxing when a
zombie infection breaks out. Soon, the woods are crawling with flesh
eaters who are trying to get in.
Too bad the emergency radio is broken.
Can the Tanner family survive the onslaught until help arrives? Or will they become food for the undead before morning?
You can download it for FREE from DriveThru RPG!
Number of Players: 1 - 4
Time to Play: 15-30 Minutes
Complexity: Low+
Solitaire Sustainability: High
Footprint: Small
Theme: Horror
Tuesday, October 30, 2018
Dead Cabin Print and Play Game
Monday, October 22, 2018
After School Curse Club Print and Play Game
Dear Fellow Gamers,
HAPPY HALLOWEEN (again) I am happy to announce the release of my very first print and play roll and write game just in time for the spookiest holiday of the year: After School Curse Club.
I recently learned about Roll and Write games from a very neat Facebook group. I was so interested in the simplicity and small footprint of the games, as well as the many RPG style roll and write games, that I just had to try my hand at making my own.
After School Curse Club is in the same vein as the role playing roll and writes, but in a modern horror setting. Here is the description:
HAPPY HALLOWEEN (again) I am happy to announce the release of my very first print and play roll and write game just in time for the spookiest holiday of the year: After School Curse Club.
I recently learned about Roll and Write games from a very neat Facebook group. I was so interested in the simplicity and small footprint of the games, as well as the many RPG style roll and write games, that I just had to try my hand at making my own.
After School Curse Club is in the same vein as the role playing roll and writes, but in a modern horror setting. Here is the description:
As an avid member of
Ito High School’s After School Curse Club, a group of girls who enjoy getting
together to tell ghost stories, you’ve always dreamed of encountering a real Yūrei (A vengeful Japanese spirit). Unfortunately,
after participating in a childish game meant to summon spirits, you get your
wish.
Now, trapped in the
high school after dark, it’s up to you and your fellow club members to search
the school and find six Talismans to stop the blood thirsty Yūrei you summoned from killing you all.
Number of Players: 1 - 4
Time to Play: 15-30 Minutes
Complexity: Low+
Solitaire Sustainability: High
Footprint: Small
Theme: Fantasy/Horror
Time to Play: 15-30 Minutes
Complexity: Low+
Solitaire Sustainability: High
Footprint: Small
Theme: Fantasy/Horror
Labels:
Fantasy,
Horror,
Print and Play,
Roll and Write
Friday, October 19, 2018
Monster Wars Micro War Game
Dear Fellow Gamers,
HAPPY HALLOWEEN am happy to announce the release of my second print and play war game just in time for the spookiest holiday of the year: Monster Wars.
After the incredibly warm reception of my last game, Pirate Sails, as well as the donations from many of you toward the game, I decided to try and make another. Since I love Halloween and old classic monster movies, I decided it was fitting to do something in a horror theme.
I don't believe there are many war games out there with this type of theme. At it's core, it truly is a fantasy war game that happens to have all dark races. The system is a slightly simplified and dumbed down version of some fantasy miniatures rules I made for myself and friends a few years back. (One of these days I'll actually write them in a more professional form to give to you guys!)
This is also my first time making any type of game that has asymmetrical armies. Trying to get a good balance is hard work, for sure. Some of the monsters are easier to play than others, but in the end it all comes down to a bit of strategy and a good helping of luck with the dice.
You can download it for FREE from the Wargame Vault.
Number of Players: 2 - 4
Time to Play: 30-45 Minutes
Complexity: Low+
Solitaire Sustainability: Medium
Footprint: Small
Theme: Fantasy/Horror
HAPPY HALLOWEEN am happy to announce the release of my second print and play war game just in time for the spookiest holiday of the year: Monster Wars.
After the incredibly warm reception of my last game, Pirate Sails, as well as the donations from many of you toward the game, I decided to try and make another. Since I love Halloween and old classic monster movies, I decided it was fitting to do something in a horror theme.
I don't believe there are many war games out there with this type of theme. At it's core, it truly is a fantasy war game that happens to have all dark races. The system is a slightly simplified and dumbed down version of some fantasy miniatures rules I made for myself and friends a few years back. (One of these days I'll actually write them in a more professional form to give to you guys!)
This is also my first time making any type of game that has asymmetrical armies. Trying to get a good balance is hard work, for sure. Some of the monsters are easier to play than others, but in the end it all comes down to a bit of strategy and a good helping of luck with the dice.
You can download it for FREE from the Wargame Vault.
Number of Players: 2 - 4
Time to Play: 30-45 Minutes
Complexity: Low+
Solitaire Sustainability: Medium
Footprint: Small
Theme: Fantasy/Horror
Labels:
Fantasy,
Horror,
Micro War Games,
Print and Play
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